EverQuest Necromancer Guide-chapter010

Level 63 65+ Location: Crypt of Decay Best Setup: Tank / Cleric / Ench or Shaman + Necro Huge area, but not recommended for more then 2 or 3 groups. The reason for this spot being that rewarding are a lot of mobs with low hp and experience, but chain fighting = chain experience :-) . Good spots are the rats on the right. Suggest camp location is the first room rat spawn. The undead side is a good choice as well: It’s straight ahead right behind the stairs up and quite easy for pullers.
Level 65+ Location: Solusek’s TowerBest Setup: Tank / Cleric / ench / Shaman / Ddler + Necro (all needed but necro /cough) Now THIS is some serious experience. The system is easy: Mobs are located far away from
each other, and you have to pull quite a while untill you reach the good areas of the 5 mini- named ones (doable with 3 to 5 groups). Best bet is to move towards Xuzl. You will have about 2 or 3 mobs incoming per pull and 2 to 5% groupexp per KILL. Did I mention ??High risk” ?
Another drawback: The flags required to enter
PoJ trials Aerin Dar Grummus Lower Crypt of Decay HoH Trials Mithaniel Marr Saryn Bertoxxolus PoN Trial – Terris Thule
6. Solo fighting
The true power of a necromancer are her solo abilities. You can do many things on your own, without having to look for a group, no need to rely on others and no need to die because of other people’s mistakes. You may farm items this way or hunt for experience even if you are only online for an hour.
6.1 Strategies
There are several strategies, their usefullnes depending on your level and the zone you are hunting in.
6.1.1 Fear Kite
The most well known and for the levels 12 to 55 the most efficient way to gain experience is fear kiting. It is one of the safest methods to gather experience, in most cases escape routes are available and with a snared and feared opponent there aren’t too many things that can go wrong a simple run to the zone or gate will get you out of most of the trouble you encounter.
There are two ways to start fear kiting: The safe way: Pull with Darkness and fear at the fight spot. Let your pet attack and recast DoTs when required. The fast way: Pull with a dot or nuke, run back to your fight spot and then cast darkness to proceed as described above. The advantage is that this way you can even pull over a long distance (to fight in safe spot for example) without having to wait ages for each incomming mob or risk losing it while pullling. Of course this only works if the mobs you fight are slower than you. It is very important to get to know the pathing of feared mobs, otherwise you are sure to run into unpleasant surprices. In every location in Norrath, there is a certain pathing for feared creatures. As long as you fear the mob at the exact same spot, it will always take the same route. You should always use the pet dealing the highest amount of damage since hitpoints may be neglected (it will hardly get hit).
6.1.2 Root Kite
The second-best way in line for experience hunting at lower levels, and past level 55 the most effective at all: root kiting. Basically you apply the same strategy as with fear kiting, this time without a pet and by not only snaring but rooting the mob as well.
Advantages:
No trains or adds caused by the pet
The mobs don’t move around, making the hunt much safer
More experience as pets reduce the gained experience if they inflict more than 50%
of the damage

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