EverQuest Necromancer Guide-chapter009

Disadvantages: Only applicable in the higher
level range, after you received super mana efficent dots (at 400 mana for 2000 points of damage dealt it becomes interesting)
6.1.3 Snare Kite
This method is rarely used by necros though it’s quite popular with wizards and druids. However, around level 35 you may succeed with this strategy as well. Later on fear and root kiting will provide much more effective alternatives. The strategy is simple: You snare the mob with Darkness and start running, nuke the mob, run, nuke, run … I guess you get the idea.
6.1.4 Charm
This way of leveling really invites trouble, but the reward can make it worthwile. You charm an undead mob and use him as pet. While some might have strong melee ??skills, others may be able to cast Complete Heal or are capable of Harm Touch. The advantage: A much stronger pet, able to take down opponents on its own. The risk: if charm breaks, you are screwed. Not only your charmed pet will attack you, but the mob he has been fighting will turn on you as well. I hope the unpredictability of how long the spell is going to last makes you feel more excited than nervous. In order to avoid unnecessary loss of life (yours in particular) all life saving spells should be memed while hunting with charm:
Feign Death
Harmshield
Gate –
This strategy get’s really interesting, as soon as you receive Dire Charm an unbreakable charm, lasting until you zone out, camp or die. This pet will never turn on you. The only disadvantage: the pet will outdamage you most of the time, resulting in an experience. Since you can kill up to three times faster this usually makes up for it. The more important restriction though is level-wise: Anything above level 48 may not be dire charmed.
6.2 Experience Areas
In this section you will find several strategies for each level from 1 to 65, no matter if you are fighting solo or grouped. Necros are an excellent solo class due to their high mana efficiency in form of pets and dots. The negative side of slowly dealing out that damage isn’t as important as in groups either. Usually you should try to stay consequent, remaining in one spot instead of constantly changing locations. Camping five hours straight for a single spawn will get you three times more experience than moving from spot to spot, joining a group for a while and then changing the location again. The grouping and dungeon bonus made soloing less interesting though it remains one of the primary advantages of a necromancer.
6.2.1 Levels 1 – 48
Levels: 1 4 Hunting Area: Newbie zone Location: Near the guards Description: The first steps are the same for any class and race. Kill, loot, kill, loot, sell your loot. done up to level 4. In case you are in a newbie area with only few mobs or a very dangerous one, e.g. like Nektulus or
Toxxulia Forrest, you might want to get a bind in a more rewarding area like Freeport or Qeynos.
Levels: 5 11 Hunting Area: East Commonlands Locations: 100,100 at Inn 1 Description: Stick with large spiders and bears until you get to level 8, then start hunting pumas with twinked equipment lions are poissible as well. Stay away from asps (their poison is quite strong). A good choice is to buy a backpack as soon as possible, if you manage to kill many orc pawns you should be able to get one in the Freeport Monk guild.
Levels: 5 15 Hunting Area: Field of Bone Location: -1150, 2250 Description: It’s very difficult for non-Iksars to get here and quite complicated to get your spells (make a new Iksar char, ask someone to help you transfer items to him. Then use your lizard sell and buy whatever you need from the town). The location is a large pit, providing all sorts of opponents. The aggro range is very small and only a number of mobs help each other. Since you don’t have to change your location for 10 levels you will level amazingly fast. Disadvantage: At later levels you notice that usually your best and well known friends are those you got to know in the early levels hard to get a ressurection from an Iksar =)
Levels: 12 19 Hunting Area: Paludal Caverns (Luclin) Locations: near a zoning, doesn’t matter which side Description: One of the nicest places to solo for experience. Few mobs help each other and the respawn rate is pretty fast. Focus on beetles, which are very easy compared to their level, aliens are not bad either.
Levels: 16 24 Hunting Area: East Karanas Location: near the bridge to North Karanas (0, 800) Description: Spiders of all kinds are the mobs you are looking for. You can sell the silks to higher level players who are into tailoring (quite rewarding compared to the level). The spiders and snakes range from level 12 to 20 and few aggro mobs disturb the leveling routine. Nice experience and a good place to fear kite.

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