EverQuest Necromancer Guide-chapter008

Levels: 20 25 Hunting Area: West Karanas Location: -3900, 2500 Description: A barbarian village where Lars and Junth McMannus, two level 20 NPCs, can be found. The respawn is fast and provides nice experience. Your level 20 pet will turn those two into an experience farm. Watch out for Ulrich McMannus though, he is level 30 and roams around the camp. You might want to take sow potions with you to be able to make a run if things go bad. If you are lucky, Ulrich is camped by a level 30+ player.
Levels: 22 25 Hunting Area: Rathe Mountains Locations: various Description: Giant skeletons are a very nice source for experience, with some luck you can even take out yellow and red ones.
Levels: 24-28 Hunting Area: Dalnir Description: Umberling hulks – there is a small cave that leads to Dalnir from War Slick Woods. The cave can be divided into two different sections: One with two
spawns, one with three. They are non-sociable creatures and will almost never help each other out, although on a few occasions I have met my demise here. You can usually single them. There is also a bug allowing you to darkness them, hit them with all of your dots and then fear them – they will then “fall into the world” and die slowly. They can still hit you, but falling into the earth seems to slow them down making it possible to run in circles to out run them. The bad part: If they don’t die from your dots they won’t die at all. You can’t hit them with anymore after they fell down. It is also a very good spot due as the Dalnir zone line right next to you. A solid bar of yellow experience should be possible at each at level. They drop minor gems, furs and some platinum.
Levels: 25 34 Hunting Area: Ocean of Tears Location: Sister Isle Description: Many little sisters, all of them awesome, easy dieing targets for fear kiting. Experience is ENORMOUS around here, but so is the risk as you can’t escape from the island if something goes wrong. I recommend having feign death memeorized at all times.
Levels: 32 42 Hunting Area: Firiona Vie Locations: Roamer pull (2000, -350), Drolvargs (550, -2000) Description: Up to level 35 the roamers are a good choice found all over the zone. Many necromancers will be killed on sight in the outpost, so keep your distance: The butterfly guards nuke extremely hard for their level. Around level 35 you should move to the Drolvarg Outpost. Sometimes it will be necessary to pull using feign death, but once the spawn has been splitted, the experience is absolutely amazing and you even receive nice platinum loot.
Levels: 34 – 38 Hunting Area: West Karanas Location: Well Description: In the West Karanas there is a level 34 bard spawning at the wall, named Vahalen. A yellow bar of experience per kill is what makes this encounter intersting. However, he hits slow but hard. The hitpoint monster should be killed with a kiting technique (darkness, one dot, poison bolts followed by life taps). It is important that you keep feign death up, as failing to land darkness may result in a dead necromancer quite fast. For the same reason you might want to have a pet around buys you the time for a second or third try. He is easy to kite around since you do not need to worry about any adds. He drops a few plat, a wind instrument and has the ??song of karana” as rare drop.
Levels: 35 44 Hunting Area: Overthere Location: -1400, 3800 Description: Many different mobs, with most of them attacking you upon sight. You may pull them single and fear kiting works great around here. Tigers and Sarnak Knights are only level 36 and a good choice because of the lower resist rate. As you advance level-wise the hunting becomes childs play. Sarnak Berzerkers drop whips which can be turned in at the evil outpost. I highly recommend doing this quest, since it gives nice experience up to level 35 and allows you to quest for the Overthere Hammer once you reached level 50. You might want to consider moving here even sooner and hunt the berzerkers with a group.
Levels: 34 40 Hunting Area: West / East Commons Locations: WC (400,1400), EC (400, 3800) Description: Rangers and druids at the druid gates will accompany through these levels. There are always two of them around, who have few hitpoints and a fast respawn rate. The trick is to use Screaming Terror to mesmerize one of them while killing the other one. Fear kiting is essential to prevent them from casting their 300hp heals. Once the spawn is broken, it’s a piece of cake. They drop fine steel weapon(s) each time, which you may sell right at the vendor (she isn’t kos) located at the druid gate in West Commons and in East Commons in the nearby house.
Levels: 45 51
Hunting Area: Burning Woods Location: safe spot (-2000,-600) Description: Bees, skeletons and gorillas are the targets you should seek out. Take care not to aggro any wurms, as they have a tremendous melee range and tons of hitpoints. Scorie Hornets should be avoided as well (they are of a much higher level), just as the named gorilla ?? Gullerback” who can be lvl 51+ (watch out for summon!). There are enough safe spots along the zone walls, so have fun fear kiting
6.2.2 Levels 49 – 60
Levels: 49 54 Hunting Area: Feerrott Location: Entrance to Fear (-1500, 2700) Description: Not really a spot for role players (come on, there are still a few ;-) , since you will camp a charming necromancer woman. She will fear, snare, nuke, scratch, spit and curse you so it’s match made in heavens. Of course she has got a pet which should hardly pose a threat though. The problem: She hits for up to 110 so you have to fear kite her. If possible increase your magic resistance to avoid getting yourself feared. It is important to finish her off very fast since her fear pathing will take her towards the spectres. With some luck she drops rare gems.
Levels: 52 55 Hunting Area: Skyfire Location: 600, -4000 Description: In The zone walls are safe through most parts of the zone. Often the fear pathing even follows the wall so you don’t need to fear any adds. Important is to constantly pull and safe mana. The more mobs the better! You may pull everything except for named mobs, elder wyverns, skyfire drakes (which can be above level 51 and capable summon in that case) and please, please no guardian wurms (doublehit for 480, lvl 60). The best spots are probably located on zone wall on the right hand when entering from overthere Overthere and directly behind the entrance to Veeshan’s Peak.
Levels: 51 60+ Hunting Area: Maidens Eye Location: 1800, -900 Description: Toiler easy melee mobs with few hitpoints. The spot up the wall near the little lake is perfect. Fear kiting is out of question, so you will have to root kite. The experience is dream-like. In case you got your epic you may root and dot up to four mobs at once. Lich form will spare you any mana problems. Take care not to let the mobs get too close to the building.
Levels: 54 60 Hunting Area: Velketor’s Labyrinth Location: Zone in Description: Killing spiders and gargoyles at the zone-in is safe experience. Root kiting is recommended. Low resists make it an easy hunting area.
Levels: 57 60+ Hunting Area: Katta Castelum Location: zone to Twilight Description: Fight the guards found at the zone border to Twilight. There are more than enough available and at level 58 all of them can be single pulled. In case you get multiple at once, use FD to split them up. Again it is necessary to root kite As the guards only got very few hitpoints three dots are sufficent to finish one. Be careful with roaming guards, better kill those first. You can even start here at

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