EverQuest Necromancer Guide-chapter006

7.3 Dulak’s Harbor
There are four boats here in this harbor. These seem to be the best place for experiencing. There are other places, but they seem hardly worth the effort, unless the Shaman is waiting for a boat to open up. Starting from the south boat (#1) and moving to the east the boats are as follows: 1) Stormwave: This boat is most often camped due to the AC 20 legs that drop off the Captain.
2) Duilira: There are approximately 10 spawn points here with MoBs raning from 41-44. Best camp spot is near the ramp. The Captain is now reportedly dropping a very nice ring.
3) Dandolak: This ship is similar to Duilira, just more pirates. Single pulling is very easy here and the Captain Rockbelly can drop some nice Rust Encrusted Leggings that Shaman can wear.
4) Oceancrasher- These MoBs are very aggressive and tend to run more mid 40’s. There is a little house that is near the docks has about 5 in there and they readily aggro as a player walks by, so it is recommended to cast Invisibility getting to this boat. Any MoB here can drop the Dewdrop Charm and the Captain has a Rust Encrusted Bracer that Shaman can wear. . 5) Windscorn: This is by far the hardest boat with MoBs in the mid 50’s, complete healing clerics and an Iksar SK with a 500 point Harm Touch.
In general MoBs here are under-conned due to their high amount of hit points. Shamans here are very valuable because of their Slow Spells. Lots of pp can be made here with some cool drops. Each MOB has 4-9 pp on it and 1 in 4 has a 4-6 pp weapon. Also, 1 in 10 drops a gemstone that sells from 80-198 pp. Save the blue diamonds and sell in the Bazaar for a lot more. A few patches ago they had all Iksars in zone be able to drop Iksar blood which is used in high level tradeskills. 1 in 4 will drop the blood but most Iksars are only found on the Windscorn and its dock. It is easy to see why this is an excellent place to make money.
7.4 Torigiran’s Mines
This area seems best designed for a single party in their mid 50’s for an old fashioned dungeon crawl. The miners at the entrance are easy and can be single pulled with little effort. The bridge area is a little tougher with Trolls that are level 50-55 and these too should be able to be single pulled. Further into the dungeon are several one way doors that lead to the underwater portion of the zone, so having Everlasting Breath and/or Deadman’s Float is suggested. Finally there is the campfire area which contains 8 campfires with three MoB’s each surrounding them. These MoBs have a lot of hit points and can Harm Touch for over 800 hit points. There are a few drops here, but it is mainly an experience grinding zone.
7.5 Hate’s Fury
This is the hardest zones of the five and even an experienced group will have difficulties here. One good thing is there is a graveyard, much like the Planes of Power, that will pop corpses killed anywhere in the zone after twenty minutes. This zone is designed much like the inside of a pirate ship with an upper deck and lower deck. There is not a simple strategy to get through this zone. Much like Torigiran’s Mines this is more of a dungeon crawl which requires a fairly balanced group of significant level. Shamans are absolutely necessary here as most of the MoBs are under-conned due to the amount of Hit Points they have and the fact they hit so hard. Most of the MoBs are easily dispatched once they are slowed, but it is rare that a group will be facing just one.
8. Exploring the Lost Dungeons of Norrath
8.1 The mechanics
Ldon is unique for a few reasons: first off, you can’t solo in this expansion. Basically, the lost dungeons are instanced dungeons organized in themes around the world. There are five themes:
Deepest Guk: To access dungeons in this theme, go to the
Wayfarer’s camp in South Ro (grass side, a tad west of the druid ring) Miragul’s Menagerie: To access dungeons in this theme, go to the Wayfarer’s camp on the island in the river fork in Everfrost. Mistmoore Catacombs. These dungeons are accessed from the Wayfarer’s camp in Butcherblock. Rujarkian Hills: This theme is accessed from the Wayfarer camp in the EC tunnel, next to the Shady Swashbuckler. Takish: This theme is accessed from the Wayfarer camp in North Ro, in the grassy area.
Starting an adventure is fairly easy. Grab at least two friends, pick a theme, and look for someone labeled Adventure Recruiter inside the camp You’ll probably need more than 3 people in your group, a full group of 6 is recommended for the best experience pay-off. One thing to note is that everyone in the group must be within 7 levels of one another to be to adventure together. You’ll also want to get players as close in level as possible; the greater range in levels the lower the monsters you’ll face, resulting in lower experience and loot. Once you accept the mission, a window will pop up and give you directions where to go to zone into your personalized dungeon. The adventures are timed, so you only have 90 minutes to complete them. There’s also two settings; normal and hard. Most adventurers will want to take normal missions, unless your group is ready to handle monsters that hit for 900!
There are several types of adventures. Below you will find a brief outline of each of them together with a ranking.
Rescues: Rescues are just what they sound like. You fight your way through a

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