dungeon, find the NPC you have to rescue, and escort him safely to the zone out. While many groups can invis/ pacify / sneak their way down to do this, it’s recommended you clear as you go since you’ll have to escort your NPC out too.
Assassinates. Assassinates are fairly straight forward too. You clear about 60% of the
mobs in a zone, and a named will spawn. Kill him, and you’re successful. The problem that may arise is the map design; if you clear the dungeon to one end and he pops at the other, you may find yourself with little time to get to him.
Collections: Collection missions are a popular choice. You’re given a mission
to collect 20-30 pieces of a certain item. Anyone in your group can loot them.
Slaughters: Widely regarded as the fastest and easiest, slaughter missions just require you to kill 50-60 monsters.
Besides the points you’re being awarded for successfully completing a mission, you also have a chance of random named mobs dropping loot as well. The general rule of thumb is the harder the adventure, the better the loot, so try a few hard missions as well.
What to Buy?
Where to spend your points is the big question. The point/theme system can be a little confusing. As you earn points in a theme, they build up in a giant communal pool. So if you earn 100 points in all 5 themes, you’ll have 500 points. However, you can only buy 100 point or cheaper items. Why? Because your spending limit is determined by how many points you’ve earned in that particular theme. It’s a gigantic pain, but there are some really NICE items you may buy: augments that give hitpoints and mana, Flowing Thought 2 augments, and even a complete set of armor for you. Your spells for this expansion may also be purchased this way. They are outlined on in the spell section.
Aside from spells, the big draw for necromancers is the armor. Much better than even Ornate Armor, the Immortal’s Blooded Silk armor from Mistmoore is what you’ll be wanting to earn points for. At 1492 points PER PIECE, you’ll want to save for this above all else. And since
necros do the best in Mistmoore (undeads everywhere!) groups can be very fast here.
8.2 A guide to the themes
It’s hard to say what’s the best theme all around, all have their strength and weaknesses. We’ll outline and rate each theme and go over how to be the best in each.
Miragul’s Menagerie: (A) One of the easier themes in the Lost Dungeons, Miragul’s Menagerie is based on the escaped denizens of the labs of Miraguls. Even though based out of Everfrost, ice spells work surprisingly well here as do magic and fire. The money drops and loot here as well are excellent, and many smaller groups (4 or 5) work well here. It’s fairly easy to pull 2-3 at a time without lulling or a feign death puller
Rujarkian Hills: (B) Rujark is a bit harder, and many mobs are resistant to snare and lull. You’ll definitely want some sort of crowd control with you here. Overall, loots are a tad better, though many mobs are semi resistant to fire. For the most part, you’ll want a full group here.
Deepest Guk: (B) Guk is about the same difficulty as Miraguls, but tends to have more enchanter mobs. Many, many more enchanter mobs. Mobs tend to be closer together and harder to pull, but most collect missions and slaughters are fairly fast. All nukes seem to work equally well, so just go with your best one. You can probably get by with just 5 people in a group.
Takish: (C) One of the worst themes, in my opinion. There’s lots of druid mobs here, casting high damage nukes and sowing the mobs around them. Snare is a must here, as mobs will run and train your group very quickly. Fire is semi resistant, so stay with magic. If you have a magician friend, they can charm the summoned rocky golem creatures for a huge boost in damage. Otherwise, you’ll always want a full group here.
Mistmoore Catacombs: (A) One of the best overall themes, Mistmoore has easy mobs with good spacing which make for easy pulls. Best of all, most mobs are undead, so your cleric can nuke for added damage, necromancers can charm mobs, and paladins can get massive critical hits against undeads too. These three factors can make for very fast, efficient missions for the best exp.
Overall, necromancer perform well in all the themes, though this information may help you to find the best theme for you and your guild and friends.
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