In this section all the little helpers, tricks, hints, strategies that imrpove the daily life of a necromancer will be explained in detail.
10.1 Feign Death
1.5 seconds cast time might not seem a lot, but you will change your opinion when faced with multiple mobs beating you to bloody piece of robed trash.
The Technical Aspect Feign Death does a check if the act?? has been successful, if yes the message Necro02 dies?? appears, otherwise you see Necro02 has fallen to the ground??. In case feign death has been performed successful (chance of about 60-80%), a few rules need to be followed: Past level 35 feign death doesn’t suffice to clear the aggro and the higher the mob level the fewer times it will work. You need to wait for the mob to return to its spawn point or to his roaming path. This will increase the chance of a successful aggro clear to up to 95%. Recasting feign death helps as well. To be on the safe side you can type /q to go linkdead while you are still lieing on the floor.
Pulling with feign death It used to be a pull strategy for shadow knights, but necros are capable of doing it as well to a certain degree. The target is to pull single mobs out of a whole group. This comes in useful while soloing spawns close to each other or when pulling in a dungeon or on a raid.
How it works 1 Cast Darkness on the mob you wish to pull 2 Run away for a few seconds, until all mobs are far away from the camp 3 Cast feign death 4 Wait for the mobs to return to their camp 5 ***now comes the dirty trick*** 6 Mobs will move back to their camp in walk mode. If you ever casted Darkness on a mob that is down to walk speed you probably noticed something: It stops moving. The mob you casted Darkness on will stand where he lost aggro, while his friends move back. 7 best case: you stand up, only the darknessed mob aggroes: Single pull 8 Very often the mob is still too close to his friends (if there is not enough space to run far), in this case repeat steps 2 to 4 Pulling casters with feign death While some people considerd it impossible, they have been proven wrong: It’s just a question of good timing. The problem is that nukes take longer to cast than feign death they never stop to cast, even if they think you are dead, so the nuke hits you even if feign death was successful. The mob now notices?? that his nuke had an effect on the corpse?? and sees through the act. The solution is to time the mob nukes. Usually they only got one spell with the same animation / sound so you know how long it will take before it goes off. Time your feign death to go through right after the nuke.
10.2 Essence Emeralds
Required for some necromancer spells they are very useful and very expensive. Creating Essence Emeralds requires casting sacrifice on a group member. The target has to agree on sacrificing itself and will die without the possibility to get their experience back (you it only costs a standard emerald and some mana). The target needs to be between level 46 and 59 (set to avoid any exploitation of the spell).
Total costs: 1 Emerald (12 pp) 1 lvl 46+ Life (several hours of exp huinting)
Uptill now there are three ways to use those gem stones??
Infusion this spell costs 1 Mana and 1 Essence Emerald. Effekt: self gain 1000
Mana. Unless you bought the Essence Emeralds and haven’t had to sacrifice someone for it in most cases it doesn’t make sense to use the gem for this. If this maybe safes your group or raid the price is acceptable.
Trudication a maximum damage life tap requiring 1 Essence Emerald. Cast time
and mana usage are extremely high. Most necromancers agree on this spell being rather useless, as a single life tap is hardly ever worth several hours of lost experience.
Convergence a necromancer form of ressurection. You will get 93% of the lost
experience back, cost: 1 Essence Emerald. The best use for this spell is on raids, in case you are getting wiped and no cleric was able to log out in time. Necros have got a better chance on survival by casting feign death and typing /q. This is probably one of the few really good situations to use them.
10.3 Wizarmancer
No joke Necros make very good nukers. The trick is to specialize: Necro nukes against undead have got an exceptional high mana / damage ratio, even comparable to Wizardnukes.
Spells:Level 8 Ward Undead (30mana, 36-41 damage)Level 20 Expule Undead (60 mana, 88-94 damage)Level 29 Dismiss Undead (90mana, 140-162 damage)Level 39 Expel Undead (130mana, 261-273 damage)Level 49 Banish Undead (225mana, 585 damage)Level 57 Exile Undead (250 mana, 725 damage)Level 65 – Destroy Undead (300 mana, 1200 damage)
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